3DTV SCENE FULLHD TECHNOLOGY 2011
The future of television entertainment is in three dimensions. However, the prior knowledge of the next challenge, which span a wide range of topics such as to avert the failure of the 3D scene way, data communication, signal processing, 3D and 3-dimensional display, as captured in specific areas of imaging seems to be overcome without help such as physics and optics, and communications signal processing.
The 3DTV - with aim of 2011, come together to identify and share current issues, from different fields and backgrounds to discuss the results of recent research, provide a vehicle for their pioneering research 'is also a pool of new horizon of their resources to the study of 3D vision.
The 3DTV - with the 2011 Excellence in the EU IST 3DTV Nettowakubirukento University, University of Technology has made the Middle East. The event, technically the IEEE, is sponsored by EURASIP and MPEG - if that.
Proceedings after the conference the previous practice, IEEE Xplore will be archived.
3D acquisition and processing Static and dynamic 3D scene acquisition and reconstruction, for the design and production of innovative camera systems, processing and monitoring Maruchimodarusensadeta mixed three-dimensional reconstruction of the virtual and the real world, the 3D head pose tracking diffraction and holographic 3DTV signal processing will .
3-D coding and transmission Coding and 3DTV transmission of new multi-view images, depth maps dispariy, jerseys, compression of the hologram, the field of resilience optical architecture hidden technology and audio coding error 3DTV, progress in service quality.
3D Visualization and Interaction Automatic three-dimensional stereoscopic image display technology, Horogurafikkudisupurei technology, imaging technology integrated optical 3DTV and new forms of interaction data 3-dimensional VLSI Technology, the representation underlying the new technology, 3D vision and human factors impact on health.
3D Applications 3D TV, movies, games, 3D immersion, at a distance of remote collaboration, virtual heritage and virtual archeology, expansion, and the virtual reality environment, health, biomedical applications, digital signage, 3D recovery based on content and recognition
No comments:
Post a Comment